Circular Economy for Video Game Devices (e-waste considerations)

While a linear economy takes in raw materials, consumes them and spits out waste, a circular economy reduces raw material input, reduces consumption and amplifies recycled waste so that discarded material is relatively small. Crucially, to reduce negative impacts, all participants in the consumption cycle (producers, transporters, consumers, and waste managers) must think ‘full circle’…

  • Produced by:
    Nieves Lopez
  • Year:
    12/03/2019

Circular Economy for Video Game Devices (e-waste considerations)

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